Soft cap ds2 - Not sure who told you that 20 is the soft cap for endurance, but you can keep raising it with great results. As far as adaptability goes, the main thing you want to focus on as a melee class is agility, which adaptability and attunement both raise. Of course, if you are pure melee than there is no reason to raise attunement at all.

 
You get 0.75 Agility per Adaptability, and 0.25 Agility per Attunement level, until the soft cap of 110 Agility. Diminishing returns hit after 110 Agility is reached. Beyond that point, it becomes considerably harder to increase Agility. It takes about 30 levels in Attunement to get from 110 Agility to 111 Agility, and about 15 levels in ... . Craigslist beaumont tx pets

With hard caps, there is extremely little benefit in allocating additional stat. The only time you’d want to allocate more is if you’re hard-capped on everything else. I will denote if you are at a soft or hard cap for the purposes of this build. These are not necessarily absolute soft and hard caps for the stats overall. Level 190 Stat TargetsDark Weapon. Dark Weapon is a Hex in Dark Souls 2. To cast a Hex, you must use a staff/chime or Special Weapons that can cast Hex. "Felkin the Outcast applied his art to transform Magic Weapon into a hex. Adds dark damage to the types of damage the weapon already inflicts. Those who choose the path of dark are admonished by all …Vigor soft cap is not 40. Hey, reading through posts and comments I often catch people using 40 vigor. Maybe some already know it is actually not a soft cap but still use it anyway as their favorite value, but I am almost certain that many people think it actually is a soft cap. The actual soft caps are 26-29, 44 and 49/50. This means in order to continually increase innate Dark Defense, both Intelligence and Faith need to be leveled up side-by-side. For example, if both skills are at 50, Dark Defense will be set to 170 points. Innate Dark Defense caps at 200 points, when both stats are at 99. Dark Defense cap [] Total Dark Defense is capped at 890 points.Adaptability is a Stat in Dark Souls II. Adaptability is the combination of Resistance and an Agility stat (from the beta tests). Its main focus is the improvement of one's Agility. Raising Adaptability improves action speed, such as evasion and drinking Estus Flasks. However, it does not improve the player's parry speed. Improving Adaptability also raises all status defenses (i.e. Poison ...At absolute best, this puts 348 casting speed at ~6 frames faster than 120 casting speed. This comes to about 0.2 seconds. Comparing 120 casting speed to 266 is approximately 4-5 frames faster, resulting in ~0.14 seconds faster casting. This confirms diminishing returns on casting speed.Fafniroth. :DaS::DaS2: • 9 yr. ago. That's the softcap for ATT/ADP raising Agility, not the softcap of Agility itself raising i-frames. Nfear. Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. Fafniroth. :DaS::DaS2: • 9 yr. ago.First i'll start with stats softcaps/hardcaps. Vigor : From 0 to 20 vigor You'll get 30 Hp each leveling, Softcap = 20, From 20 to 50 vigor you'll get 20 HP each leveling, Hardcap = 50, …Vigor soft caps at 20 (increases of 30 per lvl decrease to 20 thereafter) but i find getting to 1500-1750 range the sweet spot if you don't want to get ohko'd by a misdodged grs, sun spear or spin to win halberds.Strength: Soft caps at 20 and 40. Note that 2-handing grants the benefits of 50% your strength rating, meaning 27 STR hits the softcap when 2-handing a weapon. Dexterity: Soft caps at 20 and 40 for damage scaling. Also provides a slight speed up of casting times for offensive spells, from 30 to 45 Dexterity. Resistance: Doesn't provide enough ...3243 HP by using crimson amber medallion+2, erdtrees favor+2, Morgotts great rune, and the 3 min boost the hp physick flask. The highest EHP is probably way higher if you use Blessing of the Erdtree incantation (1080 over 90 seconds) and the 20% HP restore physick flask when below 20% hp. Ritual Shield Talisman reduces damage …Step 1: Get the stats you need for your equipment. For this step and the following steps, increase Vigor as needed. Step 2: Level Endurance a little for fashion souls (keep it under 20 early game) Step 3: Raise mind stat slightly (20 is a good stopping point to use most Spirits) Step 4: Level Vigor to 60.Not sure who told you that 20 is the soft cap for endurance, but you can keep raising it with great results. As far as adaptability goes, the main thing you want to focus on as a melee class is agility, which adaptability and attunement both raise. Of course, if you are pure melee than there is no reason to raise attunement at all. Softcap for both str and dex is 40, but you can go as high as 50. Don't remember what the hardcap is, but it's close to 99. So yes, 50/20 is enough, you can even go lower in dex, depending on your weapons choice.So step 1 is the decide how much ATT you want. Step 2 is to decide how much agility you want (which is what you're asking). Step 3 is to level ADP accordingly. 99 Agility is pretty solid as long as you also roll far enough (roll distance scales inversely with equipment load, from 0% to 70% when you start fatrolling). Becoming a supervisor for the first time can be both exciting and overwhelming. While technical skills and knowledge are certainly important, new supervisors often find that they need to develop a whole new set of soft skills in order to be...Skill Soft cap is 25, Hard cap is 50 levelling past yields diminished returns. Bloodtinge Soft cap is 25, Hard cap is 50 levelling past yields diminished returns. ... and that poison resistances seem to follow a similar pattern than the resistances in DS2 (which, if that's the case, would mean a soft cap at 35 Endurance with 120 poison ...At 90 Agility and lower, an Estus Flask takes 68 frames (2.267 seconds) to use. At 95 Agility, it takes 63 frames (2.1 seconds), and at 100 Agility and higher, it takes 58 frames (1.933 seconds). The total decrease is 1/3 of a second, which may seem small, but will often make the difference between death and narrow survival."Vigor : From 0 to 20 vigor You'll get 30 Hp each leveling, Softcap = 20, From 20 to 50 vigor you'll get 20 HP each leveling, Hardcap = 50, From 50 to 99 you'll get 5HP each leveling. Summary : Softcap = 20 | Hardcap = 50 Loli, East Nusa Tenggara, Indonesia Weather Forecast, with current conditions, wind, air quality, and what to expect for the next 3 days.Repel. Repel is a Hex in Dark Souls 2. To cast a Hex, you must use a staff/chime or Special Weapons that can cast Hex. "A hex that distorts local space. For a brief moment, no damage can be inflicted. The hexer Gilleah took no apprentice, and it is unclear how his spells were passed down. It is possible that hexes originated from …Sucks that the soft cap is 40 since there are some miracles that are in the 50s and 60s. if you want to stop at 40 you can spice down any miracles that require higher faith BOOM PROBLEM SOLVED Spicing down miracles reduces their damage and number of casts. Thus making said high faith spells less effective then your lower level spells. BOOM.Pyro bonus all but Hard Caps once your int + FTH stat total investment 60 no matter the combination. That is, 30/30 will have the same Pyro damage as 56/4, and so on. 60 is also not necessary, stat investment bonus increase damage continue, but become less signficant after about 40 stat investment, from my test.Sep 30, 2017 · soft cap and hard cap on strength for a strength build? Is 50str-20dex enough? Or should I pump str mor? < > Showing 1-5 of 5 comments . 76561198393487925 Attunement is a stat in Dark Souls 3 that determines the number of attunement slots or amount of spells you can carry at the same time, and also raises Focus Points. It is an important attribute to level up for Sorcerers, Clerics and Pyromancers. Attunement Effects. For each point of Attunement up to the soft cap at 35, you receive a …Dark Souls II is a fantasy action-RPG game developed by From Software and is a follow up to Dark Souls.It was announced on December 7, 2012. The game has been published for the PlayStation 3, Xbox 360 and PC by Namco Bandai Games. Dark Souls II was released on the PlayStation 3 and Xbox 360 on March 11, 2014 in North America, on March 13th …In today’s digital age, having a reliable and fast internet connection is essential. When searching for an internet provider, you may come across terms like “unlimited data” and “data caps.” Understanding these terms is crucial to ensure yo...When it comes to fastening two objects together, cap head bolts and cap head screws are two popular options. They both have a similar appearance, but they differ in their application and usage. In this article, we’ll explore the difference ...Step 1: Get the stats you need for your equipment. For this step and the following steps, increase Vigor as needed. Step 2: Level Endurance a little for fashion souls (keep it under 20 early game) Step 3: Raise mind stat slightly (20 is a good stopping point to use most Spirits) Step 4: Level Vigor to 60.Skill Soft cap is 25, Hard cap is 50 levelling past yields diminished returns. Bloodtinge Soft cap is 25, Hard cap is 50 levelling past yields diminished returns. ... and that poison resistances seem to follow a similar pattern than the resistances in DS2 (which, if that's the case, would mean a soft cap at 35 Endurance with 120 poison ...What's the soft cap for stats? tagamaynila425 9 years ago #1 Does anyone know the soft cap for each stat? For those who don't know what I mean, it's the number at which each additional point...Attunement is a stat in Dark Souls 3 that determines the number of attunement slots or amount of spells you can carry at the same time, and also raises Focus Points. It is an important attribute to level up for Sorcerers, Clerics and Pyromancers. Attunement Effects. For each point of Attunement up to the soft cap at 35, you receive a …Both stats hit their "soft cap"—where the effectiveness of each stat starts experiencing diminishing returns—at 30 points each. Due to this split stat distribution, pyromancers can use sorceries or miracles if they have the respective catalyst in hand. Related: Awesome Dark Souls 3 Mods That Make The Game Even BetterOct 25, 2021 · Permissions and credits. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. Adaptability was buffed in an attempt to not make it a useless stat like resistance in DS1. Poise was raised from 0.3 to 0.5 for every level past 3 and hits a soft cap at 40 and 80 (at level 99, poise reaches 35). Starting Class Details and Tips for Builds in Dark Souls 2. This class is built for players who prefer massive damage and slow-paced character builds. The Warrior class gives players what they need at the start to progress further in their strength builds. This uses heavy dual-wielded weapons but gives off high damage.Stamina has a soft cap of 160 at 40 endurance. You will only gain 10 more stamina (170 total) at 99 endurance. Items That Increase Stamina. Ring of Favor; Prisoner's Chain (does not increases stamina beyond 40 endurance) Items That Increase Stamina Regeneration. Chloranthy Ring (+7/s) Grass Crest Shield +(4/s) Green Blossom (+5/s) Budding Green ...Stats are a gameplay mechanic in Dark Souls II. Vigor An attribute that determines HP. Endurance An attribute that determines your overall stamina. Vitality An attribute that determines your maximum equipment load. Attunement Attribute governing number of spells that can be attuned. Boosts spell-casting speed. Strength Attribute required to wield …Before diving into the Soft Surroundings Clothing Sale, it’s important to do some research and plan ahead. Start by browsing through their website or catalog to get an idea of the items you’re interested in. Make a list of must-have pieces ...Nov 22, 2022 · Updated: 22 Nov 2022 19:56. Hexes are a type of Magic in Dark Souls II. In the original Dark Souls, Hexes were only a subset of sorcery colloquially called dark magic. They have been continuously experimented on and have become their own independent form of magic, as Hexes in Dark Souls 2. Hexes deal dark elemental damage and offer a good ... Dark Weapon. Dark Weapon is a Hex in Dark Souls 2. To cast a Hex, you must use a staff/chime or Special Weapons that can cast Hex. "Felkin the Outcast applied his art to transform Magic Weapon into a hex. Adds dark damage to the types of damage the weapon already inflicts. Those who choose the path of dark are admonished by all …Jul 30, 2014 · 1 Answer. Sorted by: 2. There is a hard cap on the bonus damage from intelligence is at 99 intelligence. At this point the game no longer lets you put points into the stat (99 is the hard cap for all stats). Intelligence never stops increasing your magic damage so you will see an increase in damage as you increase intelligence. Stats are a gameplay mechanic in Dark Souls II. Vigor An attribute that determines HP. Endurance An attribute that determines your overall stamina. Vitality An attribute that determines your maximum equipment load. Attunement Attribute governing number of spells that can be attuned. Boosts spell-casting speed. Strength Attribute required to wield …Softcap for both str and dex is 40, but you can go as high as 50. Don't remember what the hardcap is, but it's close to 99. So yes, 50/20 is enough, you can even go lower in dex, depending on your weapons choice.Adam314- 9 years ago #2. Soft cap is the point at which a stat starts giving you diminishing returns. Weapon scaling means that the damage of the weapon increases as you increase the stat it scales with. So let's say you have a club.When sharpened, this sword gains a lot of points in its Attack Rating when past the soft cap of 40 dexterity, meaning the Astora Greatsword hits like a truck when used alongside a dexterity build.En este vídeo os explico con detalle las estadísticas de DS2 y dónde se encuentran los soft cap y hard cap de éstas. Here's an example from the original Dark Souls: http://darksouls.wikia.com/wiki/Vitality. In that game, there's a soft cap at 30 because your HP gain per level drops from ~30 to …John S Kiernan, WalletHub Managing EditorNov 25, 2021 Soft pull credit cards let you check for pre-approval and request a credit limit increase without a hard credit inquiry. Most soft pull credit cards do not, however, allow you to open a ...Stats are a gameplay mechanic in Dark Souls II. Vigor An attribute that determines HP. Endurance An attribute that determines your overall stamina. Vitality An attribute that determines your maximum equipment load. Attunement Attribute governing number of spells that can be attuned. Boosts spell-casting speed. Strength Attribute required to wield …Open up the two ER0000.sl2 files in the hex editor (the donor one and your own) In the donor save game right click on the page and use the "select block" option. Within the popup enter 310 in the start-offset and 28030f in the end-offset. Ensure "Hex" is selected. Right click and copy the selection.That should help. With the one you are more comfortable, mine is usually 110-111 :P (In Soul Levels like 200 more or less). You can achieve 99 agility with comfort ADP/ATN, next Agility benefit level is 102, but the thing is you reach softcaps and you will have to sacrifice good ammount of level to reach 102. Unlike past Souls games, Elden Ring 's Vigor grants lots of health points with every level up to 40. It appears FromSoftware wanted players to at least hit this first soft cap, considering the ...Also, Vit's Soft and Hard caps are 29/49 ... When you start going over 40 dex in ds2, and weapons get 1 ar per lvl, then its useless in all cases going higher. Unless a specific weapon calls for it. In ds2, a lvl ~350 hitting all of OPs hardcaps listed will be just as dangerous as an 838. If not,more dangerous because 838 cant use Flynn.DS2 basically gives you two types of rolls. Vitality and equip burden determines how fast and long your character can dodge. Adaptability and Agility determines how many videogame seconds of videogame invinsibility your character gets when they dodge, meaning with enough points you can dodge into an enemies blade hitbox and not get hurt, for some reason.30 is one soft cap for vit I believe, then 50 (its worth it, almost necessary for PvP to have 1500-1800 hp). 40 end is hard cap for stamina (no more stamina after that), but carry …The mod you want doesn't exist that I know of but includes other options that might work for you. Why do you want to remove the soft caps? I've beat the game with every build that I had wanted to, Felt that removing the soft caps would be fun to make some extreme builds. but thank you for replying/confirming.Stamina is a game mechanic that controls how much activity you can do before needing to rest. It's represented by a green bar on top of the hud. Stamina Recovery is an important part of balancing your combat and gameplay.. Stamina Amount. The Endurance stat governs the amount of stamina the character has.Apr 1, 2021 · At level 25 - 102 → 96 (Mid roll) 0.6 a level The curve matches most soft caps built into DS2, level 40. Though my new Poise curve ignores this a bit, if you actually were to open up the files and look...the scaling is terribly written from 30 → 40. This is also where I stopped maximizing my levels in DS2 and had no issues. The actual soft caps are 50 on faith int vit, and 40 on stamina (endurance), strength and dex. You get less returns on 30 and 20 respectively, but you still get a lot. Past the soft caps the returns are near zero, except for endurance where you don't get more stamina but you do get more weight you can carry. Except soft cap =/= hard cap. #9.PSA: Attunement soft caps at 75. At 75 you hit 10 attunement slots, successive levels continue to add curse resistance but no longer add spell slots. Additionally, Faith and Int both soft cap at 40, however, in order to cast all miracles, hexes, and sorceries, 65 Faith and 63 Int is required.Hard caps: this is the very upper limit of a stat. Once a stat has reached this high, it cannot get any higher - it is a cap enforced by the in-game engine. In Dark Souls 3, all stats have a hard cap of 99. Soft caps: when a stat reaches a soft cap, increasing it stops being as useful as it used to be.Dark Souls II is a 2014 action role-playing game developed by FromSoftware.The second installment of the Dark Souls series, it was released for Windows, PlayStation 3 and Xbox 360 by FromSoftware in Japan and Bandai Namco Games internationally. Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and …First i'll start with stats softcaps/hardcaps. Vigor : From 0 to 20 vigor You'll get 30 Hp each leveling, Softcap = 20, From 20 to 50 vigor you'll get 20 HP each leveling, Hardcap = 50, …this. 30 is one soft cap for vit I believe, then 50 (its worth it, almost necessary for PvP to have 1500-1800 hp). 40 end is hard cap for stamina (no more stamina after that), but carry weight keeps going up with no soft cap. Strength and dex its pretty much 40, max cast speed is 45 dex. 27 str scales like 40 when 2 handing. Ask if you have any ...Im playing DS2 for the first time, while I had initially skipped it, I never really payed much attention to my builds, but I'd like to build a good solid quality build this time around due to the dwindling coop numbers. ... ADP will start seeming like it has a soft cap for raising agility but bumping ATT a couple points will raise that cap. You ...Every stat in Dark Souls 3 starts getting less useful bonuses at a certain level, find out exactly what they are.To read the full article by Ryan Thomas Bams...Dark Souls II is a 2014 action role-playing game developed by FromSoftware.The second installment of the Dark Souls series, it was released for Windows, PlayStation 3 and Xbox 360 by FromSoftware in Japan and Bandai Namco Games internationally. Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and …Dark Weapon. Dark Weapon is a Hex in Dark Souls 2. To cast a Hex, you must use a staff/chime or Special Weapons that can cast Hex. "Felkin the Outcast applied his art to transform Magic Weapon into a hex. Adds dark damage to the types of damage the weapon already inflicts. Those who choose the path of dark are admonished by all …Soft cap 1 Effect of soft cap Vitality Max HP UP 30 and 50 The amount of max HP gained per level drops by 10 after 30 The amount of max HP gained per level is reduced …Strength: Soft caps at 20 and 40. Note that 2-handing grants the benefits of 50% your strength rating, meaning 27 STR hits the softcap when 2-handing a weapon. Dexterity: Soft caps at 20 and 40 for damage scaling. Also provides a slight speed up of casting times for offensive spells, from 30 to 45 Dexterity. Resistance: Doesn't provide enough ... In DS2, it matters not where you put your points into, if your total points from INT and FTH are 60, you reach the soft cap for FB, though you can go further for more damage, its just that diminishing returns are a b****. I read the info from the King's Ring off the DarkSoulsWikiDot, then tested it myself.Soft cap is the point at which a stat starts giving you diminishing returns. Weapon scaling means that the damage of the weapon increases as you increase the stat it scales with. So let's say you have a club. It has an A rank strength scale so if you increase your strength level, it'll make the club do even more damage.Agility is useless as much as ADP is useless. Attunement is more useful than Adaptability. Just hit only Attunement, you get spell-castings, spell-cast-speed, attunement slots, and agility. PSN ID: Suhn-Sol-Jashin I'll wheel and deal you into a lofty plane of darkness. knowledge919 years ago#4.Jun 2, 2014 · In this game, everything has to do with your playstyle, and you have to adapt to it, there's not really any cookie-cutter builds you can follow, but if you are wondering, yes, 20 is the soft-cap, and it is all you really need, but if you feel you want more endurance, whether it to be take more blows with your shield, or to get a few extra rolls ... Generally I do the exact same. Cap at 50 END for 150's because I tend to powerstance small weapons and combo for 1600 damage oftentimes. It varies depending on build though. I focus on Vigor first, usually getting it to 50 first.Of course, some weapons demand minimum requirements that is above the soft cap, but those are for the requirements and not for scaling or soft caps and such. Only exception to this that I know is END. After its soft cap at 20, the END gives a constant value per stat point all the way to 99. So it had a linear growth, unlike most other stats.Having recently played through both, and even as an unapologetic DS2 fan (in a "this is a flawed masterpiece" way and a "wow does the boss design mostly suck by comparison" way), the DS1 remaster absolutely has a more active playerbase. Finding strangers to co-op bosses in DS2 felt like a rare exception.The soft cap is 30/30. If that sounds low, keep in mind that's a full 60 points into damage stats. High Attunement is also recommended since hexes have a tendency to take up more than one spell slot. Equipment. ... Just goes to show the nuance in character creation and what makes ds2 special amongst other games in the genre.The soft cap for dark damage is at 30 Intelligence and 30 Faith. The soft cap for fire damage is at 60 of combined Intelligence and Faith. Example: 40 Intelligence and 20 Faith or 30 Intelligence and 30 Faith reaches the soft cap for fire damage.Soft caps [] In terms of "return on investment" (for strength and scaling), unlike in Dark Souls, players get the "best" return on investment in the 30~40 range. The gains go something like this: 0~30 : 100% 30~40 : 150% 40~50 : 50% 50~60 : 25% Where "100%" represents an arbitrary scale of what the player would get per point for a given rating.Adaptability increases Agility three times as fast as Attunement does. You get 0.75 Agility per Adaptability, and 0.25 Agility per Attunement level, until the soft cap of 110 Agility. …Not quite. Soft cap means you should stop, because the diminishing returns go fucking apeshit. Hardcap means you should stop, because you will literally get no returns. Such as attunement. After 75 att, you will get no more spell slots. That is a hard cap, but the hardcap on agility is 120. You can reach that, just takes a lot more points.Not quite. Soft cap means you should stop, because the diminishing returns go fucking apeshit. Hardcap means you should stop, because you will literally get no returns. Such as attunement. After 75 att, you will get no more spell slots. That is a hard cap, but the hardcap on agility is 120. You can reach that, just takes a lot more points. Between 40 and 99 end in ds3, you get 10 pts of stamina, making over 40 end useless in all cases. When you start going over 40 dex in ds2, and weapons get 1 ar per lvl, then its useless in all cases going higher. Unless a specific weapon calls for it. In ds2, a lvl ~350 hitting all of OPs hardcaps listed will be just as dangerous as an 838.Attunement is a stat in Dark Souls II. Attunement determines the number of spell slots the player has available to equip spells, and also increases the player's Cast Speed (this effect is roughly double that of leveling Intelligence or Faith). In addition to these, raising Attunement also increases the number of casts per slot a spell has ...

The soft cap for intelligence bonuses appears to be at 40 intelligence. Intelligence affects the number of Homing Soul Mass and Homing Crystal Soul Mass. 15 INT = 2 orbs, 24 INT = 3 orbs, 30 INT = 4 orbs, and 40 INT = 5 orbs. Intelligence affects the number of Affinity. 40 INT = 3 orbs, 50 INT = 4 orbs, 60 INT = 5 orbs.. Poki henry stickmin

soft cap ds2

Dark Souls 2 Summon Range Calculator - This calculator is current to Patch 1.06 - Reg 1.08.Summon and PvP range in Dark Souls 2 is calculated by soul memory.. Summon Range Calculator . Finding Online Players. Instructions: Insert your Soul Memory amount the input box, then move the mouse icon to the item you want to …Int/Faith soft caps at 40/45/50. Every cap reduces gains, but you still get some up until 99. The 45 cap is only for magadjust (where it gets reduced gains) And for completeness: Humanity caps at 10 for item discovery, and 30 for curse resistance. Soul level caps at 10/100/200 for battle of stoicism and hardcaps at 713. RogerGendron • 1 yr. ago.There are two aspects that all attributes share: the existence of soft caps and diminishing returns. For the uninitiated, soft caps are points at which continuing to level an attribute would be not optimal or even virtually useless.This is due to the concept of diminishing returns. Simply put, once the soft cap is reached, the player will see ...Vig - first cap at 20 second at 50. End - second verse same as the first. Vit - 1.5 carry weight per level up to 29. 1.0 per level to 69. Att - Spell slots at 10, 13, 16, 20, 25, 30, 40, 50,60, 75, 99. Also raises Agility every 4 levels. Adp - only really useful because it raises Agility 3 out of 4 levels. Shoot for about 100 Agility long term. Strength: Soft caps at 20 and 40. Note that 2-handing grants the benefits of 50% your strength rating, meaning 27 STR hits the softcap when 2-handing a weapon. Dexterity: Soft caps at 20 and 40 for damage scaling. Also provides a slight speed up of casting times for offensive spells, from 30 to 45 Dexterity. Resistance: Doesn't provide enough ...I have some pretty bad input lag and REALLY bad dropped inputs for vanilla ds2, I might try windowed but I somehow doubt that will fix it. Honestly, I think the game was just made poorly in that respect. If this many people are reporting the same issue with seemingly no reliable fix, then its probably the game.Not quite. Soft cap means you should stop, because the diminishing returns go fucking apeshit. Hardcap means you should stop, because you will literally get no returns. Such as attunement. After 75 att, you will get no more spell slots. That is a hard cap, but the hardcap on agility is 120. You can reach that, just takes a lot more points.Dexterity is a stat in Dark Souls. Common weapon requirement, especially faster, lighter weapons. Unlike Strength, two-handing weapons does not decrease the dexterity requirement. Increases damage on weapons with dexterity modifiers. Decreases casting time of most offensive spells at dexterity levels 35-45.I want to do a dex playthrough, and I'm wondering what the soft cap is. I have one character approaching SL 600 and I haven't bothered to go past 40.For Vitality, it depends a lot on whether you plan on using Flynn's Ring. Flynn's ring gives you +50 AR but only if your maximum carry weight is 60 or less. Over that, you lose damage fast. So Flynn builds cap theit VIT at 14 or 9 if they plan on using the Third Dragon Ring. Endurance is more up to personal taste.Im playing DS2 for the first time, while I had initially skipped it, I never really payed much attention to my builds, but I'd like to build a good solid quality build this time around due to the dwindling coop numbers. ... ADP will start seeming like it has a soft cap for raising agility but bumping ATT a couple points will raise that cap. You ...Vigor has a minor soft cap at 30 I believe and a major one at 50. Endurance soft caps at 20. Vitality soft cap is mostly at 29 I believe, but isn't hit as hard as other stats for going further. Damage stats soft caps at 40 for A and below scaling weapons and partially S too, but S scaling weapons can still get decent damage per point until 50..

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